Patch 6.9 notes


Greetings, summoners.

Welcome to patch 6.9, the one where it’s Midseason. You may notice the sweet new layout (if you’re reading this in the patcher, we recommend heading to the web) – that’s because this ain’t your ordinary run-of-the-mill patch!

Midseason is a time for us to reflect on what parts of Preseason worked and what didn’t, and take large strides to keep League fresh. We identified two areas of improvement for Midseason: adding cohesion to the mage class, and shaking up the strategy surrounding objectives. Let’s dive in.

While thematically strong (who doesn’t like casting spells?), mages have historically lacked a cohesive identity beyond ‘damage that’s magic.’ Some are long-ranged, some are short-ranged, some are Fiddlesticks, you get the idea. A lack of clear expectations combined with the sheer size of the class means there’s a lot of redundancy across the mage roster. In the end, this puts mages in a spot where the answer to ‘who should I play?’ is always ‘whoever’s numerically strongest’.

That’s a lot of rhetoric in one paragraph, but you get the idea. Like marksmen and juggernauts before them, mages are getting a class-wide update, drawing out their individual strengths and cranking them up to 11. If your favorite spellslinger didn’t get directly changed, never fear – mage items have also been recalibrated to enable more diverse playstyles. Time will tell how impactful the changes are, but one thing’s for sure: it’s a good patch for folks that love ability power.

Circling back, let’s talk objectives. Current balance between mapwide objectives is pretty off-kilter, with turrets taking the lion’s share of strategic value. Our goal with Midseason isn’t just to spiffy up the jungle bosses and buffs, but to make contesting them a viable option when weighed against sieging or defending an turret. By diversifying the rewards on the map, we create an environment where teams constantly re-evaluate the importance of objectives as the game progresses. Between controlling, contesting, and trading, there’s a lot to take (and a lot to take in), but adaptation is key to coming out on top.

And that’s all we have for today! Be sure to to check out the whole thing (it’s a doozy) and we’ll see you on the other side, Proto-Belting forward recklessly and drinking in the chaos. It’s times like these where experimentation is best rewarded – just remember to credit us if Jungle Syndra really takes off.

Good luck, have fun.

Patrick “Scarizard” Scarborough
Paul “Aether” Perscheid
Mattias “Gentleman Gustaf” Lehman

Patch 6.9 notes



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