Patch 6.10 notes


Greetings, summoners.

Welcome to patch 6.10, the one after Midseason. We’re back to business as usual in terms of our layout this time. 6.9’s template is one we break out for special occasions, and ‘changing almost everything in League’ seemed to fit that description.

Just as with any patch after a major update, 6.10’s mostly about reacting to whatever balance outliers remain after the tectonic shift. You can’t make an omelette without breaking a few eggs – or in this case, a few mages. While we’re waiting for the dust to settle and the rest of the game’s landscape to really take shape, it’s clear that a few of our mage updates undershot (or overshot) expectations.

While mages make up the bulk of 6.10’s tuning, reacting to other systemic shifts in the ecosystem (Bloodrazor, Ocean Drake) is still a top priority. Beyond that however, this 6.10 is pretty narrow in scope as we continue to evaluate how players are adapting to Midseason. There’s lots left to discover and play around still flying under the radar, so expect more focus as those builds and pocket picks shake out. Apparently people are succeeding with Skirmisher’s Sabre Bloodrazor bot lane Kog’Maw. If that’s not enough to get you experimenting, nothing will.

We’ve also got some matchmaking fixes coming in later this patch aimed at reining in queue times and making more even matches at the top of the ladder. We’ll hit you up when the changes are good to go, so keep an eye on the front page.

That’s all for us this patch! Check out the rest of the notes to find out exactly who’s changing and how, and we’ll see you on the rift looking for the next big thing. Shout-outs to the 5 Singed mains out there – these Ghost buffs are on the house.

Patch 6.10 notes



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