Welcome to Patch 6.7, the one where we drain some extraneous power from some top-tier picks and buff Irelia. We’d make a joke about buffing / nerfing Irelia, but the cold, hard fact is that as of this month we are net neutral on Irelia changes across four years. Morello would be proud. Zooming out from our mountain observatory (fun fact: each patch is written in a discrete and exotic locale), the big focus for this seemingly light set of balance changes is extraneous power. Unlike some of the other design terms we may highlight in patch notes, this one’s pretty self-explanatory. It’s power.
Sass aside, the removal of extraneous power speaks to one of our guiding philosophies – that is: where possible we like to preserve a champion’s strengths and open up their weaknesses instead. But what if a champion has too many strengths? Sometimes we have champions that are good at a lot of things – that’s okay! But when, say, Poppy has best-in-class durability, crowd control, damage, and utility for a tank… something’s gotta give. So as you read through the usual buffs and nerfs below, try to keep in mind that there is such a thing as being too good at too many things (at least in League of Legends). We’ve also got some changes to death timers, just in case you ever find yourself losing to a Korean challenger team while you’re ahead ten thousand gold. That situation might sound incredibly specific, but it happens far more often than you’d think. And that’s all for this patch! Kick back and enjoy some of those neat rotating game modes, and we’ll see you around the Rift. We’ll be flying across terrain like a celestial dragon, burning your team to death with the beautiful and terrifying energy of newborn stars.
Good luck, have fun.
Patrick “Scarizard” Scarborough
All information about the Patch 6.7 can be found in the link’s below.
Source: League of Legends EUNE