CSGO Update Notes for 10/10/2016

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Oct
11

Pre-Release Notes for 10/10/2016

The following changes are in the “1.35.5.3rc” CS:GO Beta depot.

[MAPS]
– A revised version of de_inferno is available in the Beta depot. Check it out and send us your feedback!

 

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The main selling point of tonight’s prerelease update (which is part of the 1.35.5.3rc Beta depot of the game) is a revised Inferno, which has already received massive acclaim on social media from pros and community members for being a noticeably improved rework of the map.

A run-through of the map that shows that many of the old maps flaw’s have received a Valve makeover, such as poor visibility on the A bombsite and an overall dark map design, a too narrow chokepoint at Banana, and clunky car models which impeded firefights.

[GAMEPLAY]
– Added a 0.4 second cooldown to the crouch button to reduce the visual noise from spamming crouch in the air.
— This is tunable via the convar sv_timebetweenducks.
– Fixed a case where a player’s crouch state did not match the state of the +duck key. The most noticeable case was when taking over a bot that was crouching.
– Adjusted bomb plant animation when planting the bomb while already crouched.
– Fixed a bug where molotovs/incendiary grenades did not generate flames when they exploded on the corner of a ledge.
– Reduced viewmodel rotational effect when pointing a weapon at near-vertical angles

[Xbox Game DVR]
– Added a performance recommendation for Windows 10 users explaining how to disable Game DVR if it is enabled.

[UI]
– Sniper scopes are much more responsive to your actual accuracy; the blur is driven by your current inaccuracy.
— NOTE: There are no gameplay changes to scoped accuracy. The display now more-correctly represents your current inaccuracy.
– Crosshair blur fidelity improved.
– New console variable cl_crosshair_sniper_show_normal_inaccuracy (default 0) includes standing inaccuracy and spread in your sniper crosshair blur.

[MISC]
– Gameplay convars for community servers & workshop maps:
— weapon_air_spread_scale (default 1): Games that focus on air combat can set this to a lower value to improve weapon accuracy for players in the air.
— sv_enablebunnyhopping (default 0): Disables the air-velocity clamping to 110% of maximum running speed.
— sv_autobunnyhopping (default 0): Holding +jump causes players to automatically re-jump at the exact landing tick.

 

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