Ashes to Ashes, Dust to Dust

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Feb
04

A new update has been released to CS:GO, which most notably sees the new version of Inferno replacing Dust2 in the Active Duty map pool.

According To Valve:

  • We’re making a change to the map pool: Inferno has returned to Active Duty, replacing Dust II, and will be featured at the next CS:GO Major. As in the past, the updated Active Duty pool is automatically selected when you enter Matchmaking.

And in Casual and Deathmatch game modes, it’s now a bit easier to play your favorite maps. Map groups have been separated into additional categories: Active Duty, Hostage, Reserves, and Dust II.

(don’t worry, it’s just as easy as ever to play Dust II. It’s now front and center on the Competitive Matchmaking map selection screen)

The new Inferno will debut in less than two weeks, at DreamHack Masters Las Vegas.

One of the most popular maps has been played in CS:GO competitions since the game’s inception, and now it seems it’s on its way to the workshop to undergo significant changes.

With that, the Active Duty map pool is:

Mirage
Train
Nuke
Cache
Cobblestone
Overpass
Inferno

The full changelog is following:

[CSGO]

  • Replaced Dust II with Inferno in the Active Duty Group.
  • Created a separate Dust II map group for Casual and Deathmatch game modes.
  • Separated Reserves Group into Reserves Group and Hostage Group.

[MISC]

  • By default, players can now apply graffiti quickly by pressing and releasing the graffiti menu key. This can be disabled from the graffiti menu via checkbox. To alleviate any initial confusion from this change, we added one extra charge to all unsealed graffiti.
  • Optimized water materials used in Inferno, Nuke and Aztec maps.
  • Added convars mp_teamscore_max, mp_teamscore_1, mp_teamscore_2 to display best of N maps series in the spectator UI.

[MAPS]

Dust2

  • Fixed various spots where C4 could get stuck

Cobblestone

  • Made cubby near bottom of platform stairs in Bombsite B deeper
  • Smoothed out movement around B ramp and dropdown room
  • Fixed various spots where C4 could get stuck (Thanks Residents_evil!)
  • Fixed some surfaces playing the wrong footstep sounds

Overpass

  • Fixed various spots where C4 could get stuck (Thanks kame942!)
  • Ground in CT spawn now displays decals correctly
  • Fixed some surfaces playing the wrong footstep sounds

Train

  • Fixed various spots where C4 could get stuck

 

Information source